Wednesday 25 February 2009

IK Handles are in!

















The IK handles are in and working. I have tested the Rig and overall the influences are pretty good so far.  The I just need to take away some of the influence from the left hand on the hair and polish up the elbows and i'll be ready to Walk Cycle.

The End is near. I Have decided to work from home this week so that I could divide the labour between my Post Production Project and this one.  I maybe able to finish this by Monday. 

I'm ahead of schedule at the moment.

Using a Simple Rig System

Nothing Flashy. I just want a walk Cycle so I have used a simple rig set up to do that.  In My Body language book it says that these types of Rigs are good for background characters or characters that are not doing anything dramatic.  

I have placed some rib bones in because my book says that it would be easier to paint the weights around the Torso area.

Blend Shapes are in!

I have put a few blendshapes into the face. They were not as hard as I thought they would be. The Deadline is looming and  could spend another month putting in more and more facial expressions but i've got to push on to the rigging. 

Friday 20 February 2009

Hair Band


Character is now fully textured.

With Low Poly Hair




I like how my character is turning out. I'm going to change the eye brows and I'm also going to change the colour of her hair so that it is darker.

Tuesday 17 February 2009

Render Shots of Textured Body

















I'm pleased with the renders so far.  Next thing to do is Bump Map the clothes and make them look separate from the skin.  Tomorrow, I will Map out the head and start the hair.  
Everything's going according to the Time Schedule. XD

Legs and Feet Textures

I'm very happy with the legs and feet.  I have also textured the soles of her shoes.

First Arm Textures

I didn't like these textures at all. They made my character look like Lisa Simpson which isn't what I wanted. I also used a Blin shaders which gave the skin too much specular glow so I have discarded that for a Lambert.

Arm Textures

These are my final arm textures.

Render of Textured Dress

Perfect! Just need to do the rest.

UV Texturing for Dress


I'm really happy with my texturing and I like the logo as well because it gives my character more personality. I gave the dress a denim look in Photoshop. The denim and fire textures were manually painted in Photoshop whilst the monkey design was from the internet.

Monday 16 February 2009

UV Maps (Dress, Legs and Arms)







Body UVing


So far so good. I'll map out the UV's for the head on Wednsday. I'll texture the clothes and arms tonight which will be the main bulk of texturing.
On Wednesday, I'll also start on the hair as well. My new Time Table is going to plan! XD

Sunday 15 February 2009

LoL Old Time Table

I have taken a look at this old Time Table and noticed that I have been sticking closely to it with out realising. Well, I'll be following the new time that I made instead.   

This week and beyond

This week has been a great week. The Formative assessment was positive so I'm going to keep on doing what I've been doing but speed up the work rate as well.  I found out from the Formative that I need to compare my work to people in the industry. As I'm into gaming, I will be looking at computer game characters that are similar to mine.  Only one week until Street Fighter 4 is released which means that this week I'm going to finish the texturing and hair by Friday.  

This will leave me with 4 weeks to put a simple Rig in my model and to animate a walk cycle on the spot. 

My New Time Table:

Mon 16th-20th_ Texturing and Hair (UV's are Done hehe)

Mon 23rd Feb- 6th Mar_ Rigging and Weight Painting + Blendshapes

Mon 9th Mar_ Animate Walk Cycle (Should take less than a day to do properly)

Mon 9th Mar- 13th Mar_ Render shots and Render Walk Cycle 

HOLIDAY! Ha Ha ha  

I like it! It's start

The highlights give the more depth.  I'm glad i have taken out the black shadows in the hair.  It's time to variate the sizes of clumps of hair and to create a complete hair style.

I've got the hair shape

This is a test of the new hair clump I made.  I'm pleased with the shapes.

First Clump of Hair


I don't like this clump of hair because it looks too 3D and too dark.  I'm going to take out the shadows that I added in photoshop change them to dark purple. 

Wednesday 11 February 2009

Wireframe


Just showing you the wire frame to let you know that it's legit! LOL
(Low Poly version)

Smoothed Wireframe


I have joined everything together and its taken form. I'm going to experiment a bit with the hair and then make a start on laying out the UV's.

Friday 6 February 2009

Front view High Poly


High Poly Version


When it is finished it should look something like this.

Low poly front view


Modelling body and head


This is a low poly version of where I am at it this present time. As you can see I have extruded out the dreses from the body and then modeled it to my concept work.
With the head, I started with the lips and the eyes because those are the most important parts of the face to model. The rest of the head is not finished yet. I need to add on the ears and the nose and then face will be ready for texturing. The body is ready for texturing.
I'm going to mirror the body to save time and then smooth it after I have done the texturing. The reason why I'm texturing before smoothing the model is that it is easier to select faces when they are low poly.

Monday 2 February 2009

Rough Model Sheet

I like!

This is it! Finaly Cracked it!  This is the design that I wanted.  This version of Pocohantas is just a slight variation on the Pocohantas without pony tail.  I've taken away the bob hair cut because it looked to old and replaced it with the pony tail.   I have also replaced the gorrila costume with young and simple clothing that my target audience can relate to.  The gorilla costume made her look to bulky.  Her body has also been made smaller as well so that the attention is drawn towards her face.

I'm happy with this design. On to the Model Sheet! 

Model sheet 1 (pencil)

This is not a final.

A New Idea

From previous character designs I have done, I noticed that Props and clothing can help to convey a characters personality.  My idea is to have Pocohantas dressed in a gorilla outfit to convey her passion for ... gorilla's?

Any hoo, I've tried out few sketches of this. 

A New Direction (Possibly)

This is another design for Pocohantas.  As you can see the body is a lot smaller and the eye's are very subtle.  This character design has more appeal than my previous ones and relates to my target audience which are children.  The hair style has also changed. I may try the pony tail on this character to see if it will improve it.  

Experimenting a bit more with facial expressions

This facial expression is extreme.  It doesn't suite the personality that I want to get across with my character.  The eye's need to be more subtle and softer because they stand out too much, making her look SCARY!  I will exaggerate the size of the body so that it is about the same size as the head.  I won't be using this idea as it is out of character.

Rough Facial Expressions

I've always been a fan of dotted eye's because they come across as quirky and fun.  They can also been be very expressive because of their simplicity.

Eye's more Eye's

More sketch book work on eye's.

In the Begining

This is how I've started.  I was not not sure what I wanted this character to look like so I played around and started drawing until I spotted something that I liked.  Amongst these basic drawings I realised that I wanted my Character to have a pony tail because it made them look more youthful.  I always wanted my character to have a large head so that the size of the facial expressions can be emphasized. The hardest part was creating the eyes. The eyes can make or break a character in my opinion. 

Sunday 1 February 2009

Last week

I didn't expect to get much modeling done last week because of the Musion Trip and the Post Production Project.  To my suprise I've managed to finish modeling the body to Pocohantas and I have now started to model the head.  I'm paying close attention to the way I model the mouth and the eyes because I want the rig to work comfortably in the face.  Once I finish the face I will create several facial models with different expressions for the blend shapes.  If all goes well , I should be able to finish the head this week and make a start on the texturing.  

My concept art has already cone through the experimental stages and I have some final images of what I want my character to look like.  I'm spending some extra time making them look good on Flash.  The reason why I have chosen Flash to created my concept art is that Flash gives my character a colourful and simplistic look.  I was aiming for the vibrant "Cartoon Cartoon's" style on Cartoon Network.  I'll post up some unfinished and rejected concept work as well as my final work.

I'm on target overall. I'm aiming to completely finish the modeling and texturing by the time Street Fighter 4 comes out which is on the 20th February.