Thanks to the success of the rigging and weight painting (Not as bad as people claim it to be) the animating has become a lot easier. I am supprised at how flexible my Rig is. This has given me the free needed to animate this walk cycle that I'm going to do. I'm so happy that i have chosen to do the Character Design Project and take on the Rigging head on. I'm more confident than I have ever been on Maya now and I feel that I'm starting to develop range of skills. I will keep practicing my rigging as I think it's a useful skill and opens up opportunities to animate your own character.
It has been along time since I last did an animation in Maya, so I turned to the Richard Williams book for reference. I have animated jump cycle and will post it up shortly (just need to put the tiffs in to AfterEffects). I have been using the line graph in Maya so that i can control the slow and slow outs and do my some Rig justice.
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